Enemy AI: Patrolling, chasing, and attacking behaviours were implemented to create challenging encounters with diverse enemy types.
Shooting Mechanics: A robust shooting system using Raycast with multiple weapons and animations was integrated to provide realistic combat.
Health & Score Systems: Health systems for players and enemies, along with ammo pickups and score tracking, were seamlessly integrated.
UI Design: An intuitive UI featuring a main menu, in-game HUD, and a game over screen was developed to enhance the user experience.
Environmental Effects: Realistic wind effects, blood animations, and seamless zombie action sequences were implemented to enhance immersion.